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1. IDEA - in Feedback/Requests [original thread]
I wont... I'm all about the forum game.
- by Derpty Derp - at 2017.03.23 19:43:00
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2. CCP doesn't realize their own potential - in Feedback/Requests [original thread]
tritan abbattere wrote: I have had it in the back of my mind that CCP should release the source code to the community so we can take over running the game and make it as we want. Won't have the EVE OB support but I imagine we could do a good jo...
- by Derpty Derp - at 2017.01.06 13:45:00
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3. next game needs ADV gear game modes - in Feedback/Requests [original thread]
Atiim wrote: Or, maybe there won't be tiered vehicles or AV weapons. We can hope!
- by Derpty Derp - at 2016.03.01 12:36:00
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4. next game needs ADV gear game modes - in Feedback/Requests [original thread]
But, what about the scrubs? They'd have nowhere to go. And the Avers, they would all quit if they had to use adv gear. I highly approve of this idea... If they have enough of a playerbase... Probably why we didn't get it here.
- by Derpty Derp - at 2016.02.26 14:39:00
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5. dust 514 server shutdown - in Feedback/Requests [original thread]
feAr raiser103 wrote: will project legoin be available for ps3 Google can't find what I'm looking for I'll help you with that one... The answer is a very resounding no.
- by Derpty Derp - at 2016.02.06 16:19:00
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6. [Suggestion] Delay the end of Dust as much as every single other thi... - in Feedback/Requests [original thread]
Bug report - Game's still running... CCP - Well get it fixed soonGäó
- by Derpty Derp - at 2016.02.06 03:56:00
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7. Vehicle Hardeners - in Feedback/Requests [original thread]
Pokey Dravon wrote: You mean pilots will actually have to have micromanagement skills to handle all of the modules? Sounds like a positive change in my book, any monkey can handle the current system just fine, which is why it is boring as hell....
- by Derpty Derp - at 2015.11.15 17:40:00
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8. Tanks rule, infantry drool - in Feedback/Requests [original thread]
Yes tanks need looking at, badly... Text Grant wrote: I run proto AV every match. I can't kill well built somas Oh nvm, you're just a really bad aver then.
- by Derpty Derp - at 2015.11.15 17:27:00
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9. Vehicle Hardeners - in Feedback/Requests [original thread]
Pokey Dravon wrote: ask almost any HAV pilot and they will tell you that that system was FAR more enjoyable over what we have now. A turd on a stick would be more enjoyable than current tanking. If we go back to active reps, tank-tards wi...
- by Derpty Derp - at 2015.11.15 14:56:00
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10. Vehicle Hardeners - in Feedback/Requests [original thread]
Pokey Dravon wrote: Fast forward to present time. If we go with a model where passive reps are turned off when hardeners are on, and vice versa. Start taking damage, activate hardeners to reduce incoming damage. (This much is the same) Once ...
- by Derpty Derp - at 2015.11.14 10:14:00
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11. Vehicle Hardeners - in Feedback/Requests [original thread]
Tesfa Alem wrote: light modules will just be a nice middle ground. I'd honestly just flat out replace them with the air modules... Haven't used them on anything in ages... ads/LAV might as well be left unfit rather than waste the money fit...
- by Derpty Derp - at 2015.11.12 05:30:00
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12. Let Me Kill Them While They Are Changing Fittings - in Feedback/Requests [original thread]
Lol, that sounds funny... But I think instead of removing the immortality, just have it so anyone using the supply depo dies instantly when you start hacking it... Then people wont risk things like that.
- by Derpty Derp - at 2015.11.11 10:26:00
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13. Immersion and EOM screens - in Feedback/Requests [original thread]
Yes, but we need the added option of punching the idiot blueberries!
- by Derpty Derp - at 2015.11.10 15:51:00
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14. [Idea] Vehicles vs AV (yes another one...) - in Feedback/Requests [original thread]
So av's biggest gripe is with not being easily balanced 1v1. This completely ignores that you can have many people in a vehicle, yet still be just as flimsy. What if vehicle skills were not damage output based, but defense based. Not only that, b...
- by Derpty Derp - at 2015.11.08 22:34:00
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15. Improving RE AV capability - in Feedback/Requests [original thread]
XT11 TU53 wrote: I speak as one of the last suicide LAV drivers. There are many bugs that cause RE's to not detonate when you ram a tank at top speed. So, why not have them all just automatically blow up when they're 1-2 meters from a vehicle. ...
- by Derpty Derp - at 2015.11.08 05:24:00
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16. Tie stamina to weapon sway - in Feedback/Requests [original thread]
shaman oga wrote: I never suggested that shooting should consume stamina I'm just crazy enough to think that would be brilliant >__>
- by Derpty Derp - at 2015.11.07 23:15:00
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17. Proxy mines - in Feedback/Requests [original thread]
A buff I would be in favour of, would be making them detonate on infantry as well... Would also strangely benefit me as the team might take the time to shoot them (or stand on them) essentially removing the risk of them killing me. I think you co...
- by Derpty Derp - at 2015.11.07 23:12:00
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18. Swarm Range - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Small Turret Ranges: Missile (200); Railgun (250); Blaster (about 5...) I laughed at that, nice one xD But I gotta say the current small blaster is pretty useful... I mean it doesn't hit much above about 100 meter...
- by Derpty Derp - at 2015.11.05 18:42:00
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19. [Discussion] [Ideas] Vehicles... - in Feedback/Requests [original thread]
I'll agree the LAV's are effective, but let be honest, you don't down a Protato-tank without the tanker doing something horribly wrong (unless the team has just dumped a ton of av on it before/during/after you shoot the crap out of it.) With the ...
- by Derpty Derp - at 2015.11.04 19:54:00
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20. Vehicle Hardeners - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Mex-0 wrote: I liked it back in the day when you could kill a tank with 3 RE's and a flux. HAVs need slowed down, massively. Primarily it's their acceleration: HAVs go from 0-60 in about a second, which is just waaay...
- by Derpty Derp - at 2015.11.04 14:09:00
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